map issues
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- Fastjack
- Magister
hi,
as my app constantly gets stuck or crashes when i try to do something (warp, dewarp, leave skyview) while the map is still loading, I wonder why the map is such a critical component of the application. couldn't you load empty map-dummies and have them replaced with real map-tiles as they are coming in, but on a background low-priority thread? The actual map is the least important thing in the game, all it does is to give a sense of locality and direction. But it uses the most bandwidth and causes lags and crashes.
thanks
as my app constantly gets stuck or crashes when i try to do something (warp, dewarp, leave skyview) while the map is still loading, I wonder why the map is such a critical component of the application. couldn't you load empty map-dummies and have them replaced with real map-tiles as they are coming in, but on a background low-priority thread? The actual map is the least important thing in the game, all it does is to give a sense of locality and direction. But it uses the most bandwidth and causes lags and crashes.
thanks
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- Fastjack
- Magister
oh, and every warp/dewarp/banishment/skyview/backfromskyview-action should dismiss all map-loading actions. I notice that sometimes after two warps and a dewarp the app is still loading the old map data.
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- Sensenmann
- Archmage
Bump & second that. The issue of having the app waiting for completion of loading map tiles before completing actions like going to CV is really the largest nuisance right now, in my view. Especially that the app hangs when going to CV is a major problem in time-critical game actions.