Catchers Improved (A win-win situation.) (Update: Health Increase)
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- -Justin-
- Archmage
Yeah catchers do suck BAD. I looked in old pages of blog, Catchers used to catch 4 spirit the same time at lvl4, 3 spirits at the same time at lvl3, 2 spirits at the same time at lvl2, and so one. I would like this idea but this assumed too powerful. So how about catch 2 spirits at lvl2 and catch 3 spirits at lvl4? This would influence the use of catchers in Shadowcities
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- clboisvert14
- Visionary
Another idea is to tap the spirit u would like in your catcher right before you do the catcher spell.
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- Depth
- Scholar
No. Sorry to shoot you down, but that makes it very easy to cheat missions. Say you need 2 more rares. You find a kikimora. You tap it. Place catcher. Kill kikimora. Pot Catcher. Cash Spirit. Mission Done. Being able to CHOOSE what spirit you catch would take the fun out of some missions.
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- clboisvert14
- Visionary
Oh and also level 1 catcher shud catch 1 spirit, level 2= 2 spirits and so on
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- Depth
- Scholar
cl, that idea is utterly horrible. I may be being blunt, but it is true. So a level 4 catcher catches 4 spirits.... hmmm 2 Level 4 catchers equal 8 spirits. Well hell if their all rare, no one mage would be able to take it down, (depending on the rares)
If anything, your idea should be backwards, and even then it's too much. I have thought of almost every idea possible to add to a catcher, and if I thought it was needed, I might have added it here. I didn't add anything but percentages though, because most ideas people have for catchers would skew the game way too much.
If anything, your idea should be backwards, and even then it's too much. I have thought of almost every idea possible to add to a catcher, and if I thought it was needed, I might have added it here. I didn't add anything but percentages though, because most ideas people have for catchers would skew the game way too much.

