4 Teams.

1Brandon1
Awakened
I think we should have four teams because the game, as many mages know, is getting boring. I believe if we had 4 teams, it would spark much more rivilary. Also, on certian campaings, GA could team the teams, 2v2.
1Brandon1
Awakened
I just thought of this while talking to Anvar in his thread of ideas. A lot of really good ones in there.
Aiai25
Scholar
By teams do you mean academies?
Depth
Scholar
Thread of ideas? And multiple teams xD have you ever read my "Remember the Ancients" Sugestion" or my "Five Factions" post? Both in suggestions forums
1Brandon1
Awakened
Yes, and no. Ill check them out
Depth
Scholar
Joyult
Scholar
Its a little late to shock the game like that, but hey, I'm not a game designer. I, personally, feel that adding more academies would be a great idea if implemented well, and could add more depth to the game. It might also help to bring the themes of the campaign back to prominence.
Depth
Scholar
My five faction post talked about a way to implement them I think.
CrystalSword
Evoker
I do agree that an odd number of teams (3 or 5) would be more interesting.

As for how to implement, I think that allowing higher level players (say 7-9 and above) to switch to a new faction would make an interesting way of changing things up a little...

Then they'd also have reason to convert local players...

Lastly, faction specific abilities would make a nice addition.

Something like 'physical binding' - doubles endurance but cuts you ability to warp...
hmm, i'm sure there are several interesting possibilities...

The options to switch faction would make a huge difference to how battles between them are fought.
Depth
Scholar
SWITCHING FACTIONS, should not be allowed imho. My implementation is just a.... idea.

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