Two new types of spirit classes like air,fire,water etc.

Fireblast321
Awakened
I have a new idea for two new spirit classes we are
Now with the classes water,air,fire,earth just those four.
But I have a new idea for 2 count 'em 2 new ones.
Okay so my suggestion is that we have these two new
Spirit classes which are: Dark and Light spirits
I just came up with this idea and I have a new name
(which I forgot to mention) that is for preferably Dark spirits
Which is Gannon. So please tell me Staff and My fellow SC
Players your ideas and complaints (yes I will take complaints)
And post them here
SIGNED,
Fireblast321
Sir-Gruth
Visionary
gannon? really? no offence but do you play a lot of Zelda?
Erdnat
Enlightened
I like it we don't have enough spirits light and dark would b an improvement I kinda like the name to so I give it a 👍 up
-Justin-
Archmage
👍 like the idea. May I suggest the name variations to a survey style to make the community choose their favorite spirit name? But should they have the power to drain us like spiders and fire spirits, or different spells/ buff?
Fireblast321
Awakened
Yes I do play Zelda lol and maybe the dark should
Be able to cast drains and the light to heal themselves
Plus the basic War Chant Of Light. Thank you for replying
😄
Fireblast321
Awakened
Also I want you all to give me a new name and I'll
Make a survey for SC players too choose ^_^
Fireblast321
Awakened
And Gruth it was the only name I could think of at
The time so be nice sheesh
Fireblast321
Awakened
If anyone has any names at all please post them here and I
Will make that survey and credit you if it becomes a name for
A spirit
BlackPheonix
Arcanist
Hmmmm.... A simple name would be shades and shines spirit elements. The Shades should be able to poison and/or blind a character (you could play around with the blindness maybe cut the players acc. (accuracy) by half or less( anymore and people will get frustrated) or make it so that you cant see the sign your weaving so memorizing them will be important.plus you could make the two spirits more aggressive than normal ones by that I mean if they get within a certain range they will attack you, maybe only the shines should be the aggressor, because shades have the status effects. The shines I'd say should have high attack, low health, and moderated mana, slow attack speed, and moderate regen speed, plus healing spells that affect other spirits varying in effect dividing the over all power by how many spirits they heal at once this should be considered when a catcher grabs one and uses it as well. The shades should have moderate attack, moderate health, high mana, mod att. Sp., and slow reg. sp.
Fireblast321
Awakened
Yes that is great I would lOve that thank you

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