Three simple, game-changing ideas. Thoughts?

Jack1021
Seeker
So I have three ideas. Two of them are interrelated, one is to help those with Secret Beacons. All three involve spirits. Please hear them out and give feedback. Also feel free to expand on the ideas. My ideas are:


Benevolent Spirits (Light Spirits, maybe?)

These are spirits with their own separate House and come in only one color. (Light-yellow, hence Light, maybe?)
These special spirits, instead of just floating aimlessly, will randomly heal you if you're hurt, restore your mana, or, on a rare occasion, award you a mana potion. They would be rare, but spawn anywhere regardless of what spirits normally spawn there. To activate one of their abilities, (EX: healing, mana regeneration, or potion giving) one could cast the Aria of Light on one.

Also, if one is fighting an Arachne Weaver, a Benevolent Spirit will serve to protect the beacon of any player that uses the Aria of Light on it and thus the protected beacon would NOT be destroyed by the Arachne Weaver.

These would be non-violent spirits and would flee if attacked, though who would attack it?


Malevolent Spirits (Dark Spirits? Shadow Spirits?)

These would be spirits that, like Benevolent Spirits, would spawn randomly and wherever. These spirits would also have their own house and would likely be colored a dark-purple. These spirits would begin to attack you or your entities only a few seconds after spawning, and can destroy your entities similar to the opposing team. They will attack you REGARDLESS of whether you attacked them.

If a Benevolent and Malevolent spirit were to spawn in one place at one time, they would instantly begin to fight each other. The end result would be, if there was no player-intervention, that both spirits would be killed. The player could attack the Malevolent Spirit mid-fight causing the Benevolent Spirit to win the battle. If this was to happen, upon the Malevolent Spirit's death, the Benevolent Spirit would award the player a number of mana potions and then leave.


Lastly, the Hidden Beacon Locator Spirit

These spirits would randomly spawn any place that a beacon has been sitting at for an extensive amount of time and proceed to place an entity at that location. The spirits would ONLY spawn if there is a beacon in the vicinity and the beacon has been there for multiple hours/days etc. The entity the spirit spawns at the location can be seen on anyone's cloud view, helping to pinpoint the location of a Hidden Beacon. These spirits could be stopped from placing their entity by putting a ward in the immediate vicinity of the beacon. Though in doing so, one would almost certainly reveal the location of the Hidden Beacon.


I want to hear your thoughts!
LordYeroc2
Archmage
I like this fairly well, although I dont like the concept of the Malevolent spirits being able to destroy our entities due to the fact that they could just randomly spawn while we are logged off or whatever and destroy our entities.
Depth
Scholar
if you arent there, malevolent spirits shouldnt attack.
Anvar
Archmage
I like the idea of spawned aggro spirits, and the "good" spirits are neat, but the beacon spotter spirits would suck. Do you know how difficult it is to set up a hidden raid beacon on some people?? I've spent entire nights doing so.

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