Disable Aria of Light on ourselves if our health is full
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- Justinpie
- Arcanist
Z-formation is apparently enough like S-formation that my game constantly misinterprets my war chants as healing chants, wasting a solid chunk of mana to "heal 0 points" in the middle of a heated battle.
I get that the swipe-spellcasting isn't an exact science, but at least prevent us from healing our HP when we're already full.
I get that the swipe-spellcasting isn't an exact science, but at least prevent us from healing our HP when we're already full.
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- Jae
- Enlightened
OMFG yes, that damn skill is annoying when it casts itself. And if it's full it shouldn't take your mana!
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- Gabriel
- Awakened
Similar to dominator (straight line down with a notch to the left) and beacon (straight line up with a tail to the right). That could be even more painful.
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- Corbin
- Awakened
Could be, but I've swiped a few experimental slashes down and diagonally, they seem to be different enough to where the system doesn't recognize them.
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- Seil
- Awakened
The tricky thing here is where the check is placed.
If the check to see full HP is at the start, then if you're trying to cast a pre-emptive heal(enemy is already midcast, you know you're taking damage so you start) you get screwed, but your mana is saved.
If the check to see full HP is at the end of the cast, you have the exact same result that we already do. You'd waste mana and have a spell fail at the end.
Unless they implement a "refund" system for that, changing how the spell works looks like a bad idea to me.
If the check to see full HP is at the start, then if you're trying to cast a pre-emptive heal(enemy is already midcast, you know you're taking damage so you start) you get screwed, but your mana is saved.
If the check to see full HP is at the end of the cast, you have the exact same result that we already do. You'd waste mana and have a spell fail at the end.
Unless they implement a "refund" system for that, changing how the spell works looks like a bad idea to me.
